Bunny is a first aid app for children aged 5 to 12. The goal is to teach basic first aid gestures to the younger ones. This app also provides access to first aid training. Our app is directly connected to emergency call centers for the transmission of a live and detailed message.

Issue
When creating Bunny, we set out to develop an application that could save a child's life. We needed to design an application that is easy to use for children while being appealing to parents. But how can we create the simplest possible application for children?
User Journey
Before creating the user journey for our application, we analyzed the applications of our future competitors... It appeared that their applications were complex for children and not really fast to use.
So we tried to solve this problem here...

The Roadmap for Scenarios
Since we do not have the technical skills in our team to create an algorithm (there is no developer in our team), we created a tree structure that lists the different scenarios a child might face in case of an accident! From launching the application, to diagnosis and first aid instructions, to the arrival of emergency services, children are never alone in a dangerous situation!


Visual Identity
The logo features an illustration of a rabbit. The rabbit symbolizes hope, abundance, and happiness. Bunny wears a nurse's cap to represent "safety" and a heart to symbolize "love and life".

Wireframes to High-Fidelity Prototype
The whole team participated in the process of creating wireframes, highlighting everyone's brilliant ideas. We quickly designed the user experience of the application with an easy-to-use interface in mind, featuring large buttons, wide typography, for example, to provide better visibility for children. We also wanted children to feel safe, which is why we chose to keep our rabbit logo present throughout the application to give a sense of security.
Once the user experience was finalized and the user journey established, I designed the user interface using the various colors defined earlier (blue, dark blue, red, and white), with a minimalist and clean approach. This was one of the challenges I had to face, as Bunny must meet the needs of both children and parents.
Conclusion
This project allowed me to understand that there are dozens of parameters to consider when designing an application, and that these factors are often very complex. Working as a group on this project could have proven difficult from a human perspective, particularly in terms of communication and coordination among team members. However, in our case, everything went rather smoothly and efficiently, as each team member had clearly defined responsibilities and tasks to complete.